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000811_owner-lightwav…mail.webcom.com_Sat Oct 14 03:01:37 1995.msg
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1995-11-07
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From: justin.barrett@tenforward.com (Justin Barrett)
Subject: Re: Morphing Tip!!!!
Date: Sat, 14 Oct 1995 05:34:00 GMT
Message-Id: <95101402315820612@tenforward.com>
Organization: Ten Forward BBS in Port Angeles, WA 360.452.7681
To: lightwave@mail.webcom.com
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On 12 Oct 95, Ianim8@Aol.Com spoke up and said:
Ia> If you have ever created an animation using multiple morph targets, then
Ia> you know that it can eat your ram in a big hurry. Here's a tip for you.
Ia> When you create your morph targets in modeler, cut all of your polygons
Ia> leaving only your points and then save your object. If you are not going
Ia> to morph surfaces it will will work perfectly!
I tried this not too long ago with my Intel 4.0 pre-release, since I had
done a similar thing in LW 3.0 on the college's Toaster 4000 with no
problems. Unfortunately, I got an error saying that LW "Can't find
surface list in file". Has this been fixed in the final version?
Justin Barrett - justin.barrett@tenforward.com - 1:350/401
Free Spirit Productions - Northland Cable - Peninsula College
* Q-Blue 2.1 *
--
justin.barrett@tenforward.com (Justin Barrett) sent this message.
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